We introduce a system that can recognize different types of origami performed by users in real time. This system allows users to register and use their desired paper for the interaction, and recognize the folding by using Speed Up Robust Feature (SURF) alogrithm with proper parameters. We developed a paper-based game which has been developed as a proof of concept of this method. This method can be considered as an initial step for seamlessly migrating meaningful traditional art of origami into the digital world and as part of the interactive media.
Colleagues: Theam Wei Yang, Newton Fernando, Mark Fiala, Adrian David Cheok